Appearance: Until subjected to a Identify, Legend Lore (Spell or Bard
Ability), this weapon appears as a normal longsword, though it radiates a
strong aura of Enchantment/Charm, Alteration, and Necromantic magic. After
being subjected to such a spell, however, the swords true, alarming
appearance takes shape.
The swords appears in the form of living flesh, right down to the tiny
guard hairs that line its length. A wielder can feel its pulse underneath
his grip. The blade appears to be made of skin stretched tight over a
column of vertebrae and muscle. The hilt contains a bright blue eye on
each side that appears to randomly look from place to place. It is not
known whether the blade is sentient, as all attempts at communication have
failed so far.
Powers: Fleshbane is a Longsword +2/+4 vs golems. While drawn, it gives
its wielder the following powers. The eye gives the holder +2 to any
surprise check, as well as negating the possibility of a backstab. By an
act of will, the owner can look through the eye of the hilt. The eye has
Infravision 60', and all the powers of the Omniscient Eye spell from S&M at
the 10lvl of ability. While in possession of this blade the owner is
immune to any attempt to alter his flesh to some other substance (e.g.,
flesh-to-stone, gaseous & wraith form); this power works whether the owner
wishes it to or not, a wielder who drinks a potion of gaseous form will
find it has no effect. The sword can also perform stone to flesh 1/month
at the 20th lvl of ability (golems subjected to this attack receive no save
or magic resistance).
However, the sword seems to have a special hatred of flesh golems and
living walls (plus, perhaps other flesh-based automatons). When confronted
by such a creature, the owner must make a save vs spell or go into a
berserk battle frenzy, and attack until it is destroyed. While in this
frenzy, the wielder gains a +4 to hit and +2 to all saves, as well as 50%
M.R. to any spells cast by the flesh creations. On a roll of an 18,19, or
20, a flesh creation must save vs spell or be disintegrated.
History: In the realms, this blade is known in legend throughout the
north, first appearing in the hands of a human (kenku) warrior (Cass hm
F-5) who emerged from the bowels of Undermountian into a Bridal shop in the
Market Ward over 80 years ago. The sword, or one matching it's
description, has appeared periodically throughout the North and Heartlands.
However, only one with any magical aptitude has had the chance to closely
study the weapon, Sir Casedy Weathrwrift (1/2EF bard-10) of Raven's Bluff.
More sorceress than bard, she was able to closely study the blade while on
a mission to slay a golem-creating wizard who was sending them on rampages
to Tantras, Calaunt, Procamper, and Raven's Bluff. At that time the sword
was in the possession of a grim ranger who went by Slain (NG HM, Ran-15,
species enemy golems). It was Casedy who recorded the powers on the 3
month fight to the wizard's lair in the Earthfast Mountains. After the
wizards defeat, on Hammer 5 1367, Slain journeyed to somewhere around the
Lake of Steam near Calimshan in search of a Necromancer making Bone Golems.
He has not been seen since. Casedy currently is teaching courses in Magic
at New Olam, Waterdeep.
SPOILER
Fleshbane is actually one of the constructs of Dr. Victor Mordenheim, of
Ravenloft. He believed he could make the sword as one way to kill his
nemesis, and creation Adam, Lord of that Land, and Flesh Golem. However,
it was stolen by a Vistani (Cass the Kenku again), who managed to disappear
from the face of the land (he found a temporary portal to Undermountain.
Current Location: Slain found the Necromancer, but was killed and now
exists as an undead minion to Hasemm Al-Quindi [HM CE Necro-22], a lich
from the days of the Shoon Empire of Calimshan. He now spends his days as
a Amiq-al-Rasol (MCA-1, or some Al-qadium MC), plying the Lake of Steam as
captain of an undead galley, The Harmless. His crew now consists of 50
skeletons, 30 drowned ones, and one spector, his first mate. His orders
are to loot and destroy, and bring all captured magic to Hasemm. Any who
can conquer the ship, and lay Slain to sleep, would be greatly rewarded.
In addition to whatever bounty the ship is currently hauling the following
magic items are on board: 2 Short swords +1, 3 Scimitars +1, 1 Longsword
+3, 2 bows +1, distributed about the skeletal and Zombie crew. Adhab, the
spector: Drench Bath (Spear +2 of wounding, acts as a ring of vampiric
regeneration), and a suit of Field Plate +2, bearing the Golden, Roaring
Head of Nobianon, Lord of Lions. Slain: Flesh Bane, Whisperer (Short Sword
+2 of Dancing), Sluice (crystal short sword +1, Create Water 1/day),
Sel'Thallass (Elven Bow +1), 5 arrows +1, Arrow of direction, Arrow of
slaying ogre, Elven Chain, Bracers of Wideon (all bow shots due +1 Damage).
As well as a Figurehead of Wind, which allows for a gust of wind 3/day,
that has enabled the ship to surprise many a foe.
Sometimes, Gravelass (HF CE Necro-11, Int-19), will accompany The
Harmless, on missions of importance to her master, Hasemm. Gravelass is
unique, in that she, despite being a Necromancer, she can still cast spells
of Illusion, which she uses to cloak the ship's approach until it is too
late. She possesses: Learian Mists (Gray Robe, all illusion spells are
cast as if 1 lvl higher), A bone ring of protection +3, Ring of Velsharoon
(allows her to command undead as a paladin of her lvl), Hasemm's circlet
(no undead made by him can attack without orders from Hasemm himself,
potion of gaseous form, potion of flying, potion of invisibility, 3 potions
of healing.
I (David L. Neff) am thinking of trying to develop this into an actual module
(perhaps submit it to dungeon, or the WotC website), so all advice would
be extremely welcome.
Thanks to - David L. Neff
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