Peter Oliva
Chris Labonville
Mike Vandergrift
Mike Lejeune
Chris Warter
Mike Unknown
Hargrid Tenslayer
Staff Details
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| Volume 1, Number 2 |
June/July 1999 |
The Unforgiven | Delg Darkdelve
by Michael Lejeune
The Unforgiven
Jophira "Lips"
| Home: | All parts Coastal |
| Race: | Human |
| Gender: | Female |
| Class: | Thief |
| Level: | 6th |
| HP: | 34 |
| Alignment: | Neutral Evil |
| AC: | 3 (leather and dex bonus) |
| THACO: | 18 |
| Damage: | 1d6 (special) |
| Morale: | 15 |
BIOGRAPHY
Never wanting to upset her mother, Jo (as her lovers call her) always tried to do the ladylike thing. She shunned the bars and taverns. She seldom went to the Inns when a bard would perform, afraid that the crowd might become wild. That was before the beatings. Her father was a cruel man, and made a habit of using her as a pain cushion. It stuck with Jophira. She was always able to tolerate his unkindness against her, but when her mother was threatened, Jo could take it no more. At the age of 16, Jophira decided to take action. It was a night like any other, her father came home after a long day at the docks scaling fish smelling just awful. He reached for his two favorite things after taking his seat, a glass of ale and the whip. Her mother was first. Knowing where this was headed, shedecided to end all the suffering before her mother expired from exhaustion. Hearing the loathing call from her father, she crept up behind him with a handful of the only thing she had handy. A dozen fresh-picked tulips from her mother's garden. With swift accuracy born of fear and desperation, she leapt upon the top of the chair and shoved the whole bundle into his mouth. Taken completely by surprise, her father jumped up and began to thrash at her with the whip. Feeling only hate and determination, Jophira grasped onto his shirt with all the power in her being. As fate would have it, the flailing whip caught her father in the eye and sent him to the floor bellowing. It was then that Jophira used the only skill she learned from her father. Grabbing the whip with both adolescent hands, she began to pulverize her father with all the hate and pain that he transferred to her every night since she was 6 years old. During the melee and unknown to Jophira, her mother passed away. The pain was too much for her small frame to bear. The next few hours passed with Jophira cursing her father with every word she knew, while she continuously whipped him into the abyss.
Jophira left the only home she ever knew and set out to find a better life. Joining a merchant crew on the coaster Lady's Lament (where she received the nickname "Lips") at the age of 18, she was able to work as a deckhand and learn the ways of the sea. At age 25 (and many a regretful night later), Jophira saved up enough coins to purchase her own vessel. She decided to name it the Whipping Wench and start her own ship service. Unfortunately things didn't work out so well. Men don't like competition from ladies on their sea, so she was blackballed from the goods transferring business. She decided to take port in Ravens Bluff and assess the situation. Jophira believed that piracy was the only way to survive. Thus began her life as the captain of the outlawed ship Whipping Wench.
STATISTICS
Jophira is 37 years old and 5'5" at 120 1bs
Appearance:
Long black hair (usually in braids) Very pretty lips, vicious stare of anger, Moderate build
Wearing:
A red Sembian-silk shirt with secret needles hidden in the middle seams, Black leather trousers, boots, tight fitting vest that affords +1 protection (similar to cloak of protection +1)
Personality:
A bit of a flirt, but generally a cold, calculating woman
WEAPONS (Proficient in the following weapons):
Tulips of Yemenese
A dusty-brown pouch of delicate-looking tulips/ (1d10) of them
Powers:
- "show your self" must be whispered to the tulip (only one at a time) for the following to occur
- the tulip is now primed (or ready to explode), and will do so in 1 round
- the damage is 4d4 within a 20 foot radius
- the result looks like the flower simply bursts with brilliant colors (DM determines) shouting in all directs
- there is a saving throw vs. spells for those caught in the blast area/ there is a -2 penalty to the saving throw for anyone with less than 15 Dexterity
Cutlass
Dagger
ABILITIES/NON-WEAPON PROFICIENCIES
Disguise 10
Ancient languages 9
Boating 15
Seamanship 8
Local history 13
Swimming 10
Navigation 14
Eurithus "Loner"
| Home: | Calaunt |
| Race: | half-elven |
| Gender: | male |
| Class: | Assassin |
| Level: | 6th |
| HP: | 30 |
| Alignment: | Chaotic Evil |
| AC: | 5 (leather and dex bonus) |
| THACO: | 18 |
| Damage: | 1d8 (special) |
| Morale: | 12 |
BIOGRAPHY
There is little known about Eurithus as a person. He is very secretive and never speaks in his sleep. When Eurithus was in his 20s, there was a love interest that held his heart. Her name was Belai Lukk and she came from a small village near the woods above Harrowdale. There is a bard that speaks of a wicked story about how Eurithus, in a jealous rage, skewered his love through the back of the neck with one of his famous needles. After the town guard seized him, Eurithus escaped his bonds and has not been seen in the light of day since. . It is known that he has taken coins for certain non-respectable jobs. Eurithus is a very feared and accomplished murderer for hire. He has been spotted around the docks of the coastal cities, meeting with dark merchants during the night. No one has confirmed this out of fear of earning Eurithus' wrath. There are many assassins in the Realms, but Eurithus can be called the one who remains the most elusive.
STATISTICS
5'9, 140 1bs, 32 years old (human years)
Appearance:
Long dirty-brown hair (usually in ponytail), has a scar across his forehead and is missing the top part of his left ear, slight of build, an ornately decorated manacle is fastened to his left wrist.
Wearing:
A black vest with throwing daggers hidden in lining, black leather trousers, tan boots
Personality:
Communicates very little, mostly in thieves' sign language, never ever…ever smiles
WEAPONS (Proficient in the following weapons):
Needles (10 with poison tips located in a small case)
- the victims of the poison may have a saving throw
- if saving throw fails, victims dies in 10 rounds if cure disease is not cast upon them
- the poison is a hybrid form of Cascabel venom* and a red wizards' concoction
Throwing Daggers (10)
A piece of fishing line (throat cutting)
Dagger (4 in boots)
ABILITIES/NON-WEAPON PROFICIENCIES
Acting 11
Tumbling 15
Alchemy 7
Jumping 13
Ancient languages 15
Boating 15
Seamanship 8
Swimming 9
* This poison allows a saving throw / failure means death. The wizards' addition allows the poison to attack relentlessly, and uses the antibodies inside the victim to transform into a virus that must be cured.
Lord Backullyn "The Dark One"
| Home: | Surthay |
| Race: | human |
| Gender: | male |
| Class: | Wizard |
| Level: | 8th |
| HP: | 28 |
| Alignment: | Lawful Evil |
| AC: | 7 (robe of protection +3) |
| THACO: | 18 |
| Damage: | 1d4 (special) |
| Morale: | 15 |
BIOGRAPHY
Backullyn is the only living son of a Thayvian red wizard. Because of his parents lack of interest in his life, he left home at an early age. Backullyn sought refuge at the home of a monk known as Gkjork, who lived in the hills of Urst. Gkjork was a very wise but innocent hermit, and was happy to take Backullyn in as a pupil. It was Backullyn's great fortune to come upon this lonely man, for he was a retired wizard of great renown and only posed as a monk to dampen the fears of the townsfolk nearby. Many a year had gone by and Backullyn learned with the intensity of a scholar. Spells that had not seen the light of day for centuries were in his possession now, and he practiced those the most. Gkjork was growing very fond of the young man, and when he went to market in the nearby town, he would speak of Backullyn with great pride. There came a day when the town was set upon by a roving group of ogres. The ogres tore apart the townsfolk's measly thatch homes with great fun. A small boy ran to the monk to seek help, and found Backullyn hard at his studies. Angered by the boy's disturbance, Backullyn turned him into a small mouse and smashed him with the heel of his boot. Chuckling at the act, Backullyn resumed his studies. In the ensuing raid, one of the ogres happened upon Gkjork picking berries in his garden. Totally oblivious of danger and humming a favorite tune of his, Gkjork never heard or felt the blow from the club that struck him dead. That same ogre saw the small hut that Gkjork called home and proceeded to rampage it. When Backullyn heard the approaching laughter, he ceased his studies and investigated. He opened the small door to see the ogre striding toward his homestead. Without a thought, Backullyn called upon the most powerful destruction spell he had and unleashed it upon the ogre! According to the bard telling the tale, it not only utterly destroyed the approaching ogre, but every ogre in a two-mile radius. Though the town was severely damaged, they were extremely grateful to Backullyn for saving the survivors. They awarded him with the title Lord, and appointed him the mayor of the town. Extremely perturbed by his teachers death, Backullyn took the title and appointment with callous thanks and left the next day. Never calling one place home, Backullyn hires his services out to those who can pay. The acts range from small accidents to brutal murder. No one can claim to have a true vision of what he looks like, but many fear the tattoo upon his head. The name "Dark One" is associated with it, and merely mentioning it can clear a room.
STATISTICS
6'1", 155 1bs, 58 years old
Appearance:
He has thin strands of hair protruding from his scalp, a tattoo of unknown script is displayed across his scalp, skinny build
Wearing:
A deep-blue robe with two satchels on his left shoulder, white silk pants, blue leather boots.
Personality:
A very serious demeanor, always looks people in the eyes, Backullyn has a clean shaven face and is mostly bald.
WEAPONS (Proficient in the following weapons):
Daggers (2 in boots)
Staff
ABILITIES/NON-WEAPON PROFICIENCIES
Alchemy 15
Anatomy 13
Ancient languages 13
Seamanship 7
NEW SPELL
Electric Flame
- damage is the same as a lighting bolt, but at 4th level, and it has an area of effect the same as a fireball.
Kliyd "Mouse"
| Home: | Red Larch |
| Race: | halfling |
| Gender: | male |
| Class: | Thief |
| Level: | 7th |
| HP: | 27 |
| Alignment: | Neutral Evil |
| AC: | 3 (leather +2, dex bonus) |
| THACO: | 18 |
| Damage: | 1d4 (special) |
| Morale: | 15 |
BIOGRAPHY
Mouse was always getting into trouble. Its seemed that since birth, his father always was punishing him for some odd crime he did. Because of this, his mother went mad and chopped his left arm off. Soon after this tragedy, mouse left home to seek other spoils (and to survive a little longer). He wasn't on his own for long, when he met up with Lips. She set him straight by almost killing him. It here he found true love, and decided to follow her to the ends of the earth. As good as rogue mouse is, he has one strong weakness. Jophira. Mouse is an excellent pickpocket and eavesdropper. It is not uncommon to find him snooping around one's room at an inn, and in an instant he is gone. The seamen know of mouse's exploits, and usually have an idea where he can be located due to his extravagant boasting. Never turn your back on this guy, never.
STATISTICS
3'2", 80 lbs, 34 years old (human years)
Appearance:
He has no left arm past the elbow, he has a small toothpick lodged in between his two front teeth, slim build.
Wearing:
Dirty tan leather pants/many pouches
A dirty white shirt/with a large red sash across it
Personality:
A very humorous attitude and always stands too close, never ever trust him, no matter what
WEAPONS (Proficient in the following weapons):
Daggers (4 in boots)
Throwing daggers (10 in sash)
Bolas
ABILITIES/NON-WEAPON PROFICIENCIES
Alchemy 15
Anatomy 13
Ancient languages 13
Seamanship 7
Jumping 13
Tumbling 17
Ventriloquism 14
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