Peter Oliva
Chris Labonville
Mike Vandergrift
Mike Lejeune
Chris Warter
Mike Unknown
Hargrid Tenslayer
Staff Details
|


|
|
| Volume 1, Number 2 |
June/July 1999 |
Belakest
by Darren Goddard
Belakest guards Greebo Pass in the foothills of the Omlarandin Mountains. It is
basically a fortified town where a garrison of the Order of Turok is stationed.
It is also used as a link between Bolaimkakduum and the rest of the world.
Belakest has a huge sprawling market place where the weapons, armour, toys,
fireworks and other items made in Bolaimkakduum are sold.
Belakest was greatly affected by the recent goblin wars. The dwarves of the
town are more cosmopolitan than their brothers in Bolaimkakduum and were amongst
the first to throw their lot in with the armies of Erlkazar.
Belakest is now a town of mostly widows, orphans and the elderly. A lot of the
male folk of Belakest died during the war and this has led to Belakest becoming
a little more introverted.
Population: 3,900 (before the war)/ 2,200 (after the war), (80% dwarf, 10%
human, 5% gnome, 4% halfling, 1% other)
Major Products: Weapons, Armour, Metal Work, Toys, and Fireworks (minor)
Places of Note:
- Terkin's Tradehall:
Terkin's is the biggest trading house in Belakest. Almost
anything can be got here at a price and he is one of the more powerful fences in
Tanistan. The Tradehalls are a rambling group of warehouses, sheds and tents
that cover a small area in the southmost corner of Belakest.
- The Grove:
The Grove is home to Bahlain Merifaye one of the most accomplished
animal handlers/trainers in the South. Lying in a small wooded vale about 5
kilometres from Belakest it is a most bizarre grove, home to many tropical
plants and animals as well as those more common to the region.
- Temple of Vergadain:
The Bizarre is the Temple of Vergadain, the only true
temple in Belakest, as not many other religions are practiced inside the town.
It is the headquarters of the merchant and trade guilds and it is where the town
treasury and accountants and public servants work and reside. It is a large
beautifully carved building that has many rooms and twisting corridors running
through it's interior.
An outpost of the Golden Hands of Vergadain also resides within the walls of the
Bizarre
- Hemp fields:
The hemp farms of Belakest litter the hills of the surrounding
countryside. Farmers in the area grow this herb for it's medicinal purposes,
for the drug trade, but mostly to be used in a little heard of practice of
weapon and armour producing. The farmers and smiths of the area have worked out
a way to make the fibre of the plants into a resin that can be shaped and
sharpened and dries as hard as steel. The armour and weapons are just starting
to hit the market and are proving to be a very successful.
Important Characters
- Cralkak Goldpurse (CN dm, SP 8) is Hurndor of Vergadain and the leader of the
church in Belakest. He is a well to do dwarf and will have nothing to do with
those he considers beneath his station. He always dresses in the latest court
fashions of Tethyr and wears his beard and hair in the trendiest fashions,
employing his own hairdresser and tailor to ensure that he is hip. He throws
lavish parties that only the rich are invited to and is a shrewd business man,
always managing to get the best of any deal (NWP: bargaining 18, haggling 19).
- Thalin "Big Belly" Axegrinder (CN dm F3) is the head of the local
constabulary. As his nickname implies he has a big stomach and is often found
patrolling the food halls "just making sure there's no trouble 'ere then". He
is lazy and a coward and the only reason he has the job is because the last
chief died during the war and Thalin was one of the few dwarves that put up
their hand for the position after the war.
- Sheradain Bluebeard (NG df F4) is the real leader of the constabulary in
Belakest and is the only reason the town hasn't fallen into chaos after the war.
Sheradain sat back and watched the job that Thalin did for two weeks before
taking action, joining the police as Thalin's assistant and taking charge in the
day to day running of Belakest's legal affairs. As her name suggests she sports
a long blue beard that is her pride and joy and that she regularly dyes various
different shades of blue.
- Heligin Blark (N gf I5) is the Master of Sparkles, the fireworks guild, she is
a large Gnome that always seems to smell of sulphur and has a many burns and
scars upon her person. Heligin is missing 3 fingers on her right hand and is
usually encountered wrapped head to foot in a special hemp fire suit with
facemask, made with the use of a Glass Steel spell. She is a fiery gnome,
speaks fast and is quick to anger or take offence. She is very proud of her
fireworks and the way she runs her school, and she does not take kindly to
criticism.
Notable Mages
There are no notable mages in Belakest as the practice is generally treated with
suspicion. The only real spell flinger in Belakest is Heligin the mistress of
the fireworks school.
Armed Forces
The armed forces of Belakest are a mere shadow of what they used to be. Made up
primarily now of young boys barely in their teens, old men, women and the odd
grizzled veteran. Numbering 75 they patrol the surrounding lands, the village
and the mountains and work to the town police captain in times of peace.
Notable Rogues and Thieves Guilds
The only thieves guild in Belakest belongs to the Golden Hands of Vergadain and
is run from the Bizarre with the full cooperation of the local government (the
Temple of Vergadain)
Equipment Shops
Are completely outfitted with all an adventurer could require. The price of any
good depends on its quality and its manufacturer's reputation. The better more
expensive items are closer to the centre of town where the Bizarre lies the
cheaper shops lie closer to the walls or even outside the town's walls.
Adventurers' Quarters
- Deepshaft's Hole:
(Festhall/Inn)
A big place that is always busy, this is where a lot of the more
powerful merchants and traders do their business. The building has small
private rooms where business can be conducted, a large gaming room where patrons
can relax, another room that has a roster of different performers.
Accommodations start at reasonable prices and can blow out to 100 gp a night.
The proprietor is Deepshaft (CN dm T5) and is only interested in making money,
but he is a fair dwarf that will not cheat a customer. Grolag (N ogre F4) is
head bouncer of Deepshaft's Hole and will not put up with any trouble.
Quality/Price: Excellent/Expensive.
- The Grotto
(Tavern)
A small tidy place that locals will always recommend to characters that look
like adventurers or sellswords. The Grotto is run by a halfling woman named
Pipilee Solidfoot (LG half-f T3) that is a retired adventurer. She feels for
adventurers and will provide them with good meals, accommodation and friendship
at very good prices. Rooms in the Grotto are generally dormitory style
sleeping, with 4-8 sleeping bunks in a room. Pipilee provides the most
expansive, fulfilling breakfast known and is booked out for months in advance
with people wanting to eat there.
Quality/Price: Good (Excellent food)/Cheap (adventurers) Moderate (every one
else).
- Rhyak's
(Inn)
The largest inn of Belakest, renowned for the strong earthy ale brewed by the
now deceased Rhyak and the excellent spiced mountain goat (specially imported
spices from Maztica), served by his wife Deliah (NG df F0). Since the war
Deliah has had to manage the inn by herself, brewing the beverages and
organizing the cooking and guestrooms. Rhyak's is still one of the most open
places in Belakest and has a very friendly atmosphere.
Quality/Price: Good/Moderate.
|
[ Copyright/Credits | Submission Guidelines | Subscribe ]
|